CommonEvent 1186
Name = "会話：サムライエルフ"

  999([1186])
  ConditionalBranch([1, 20, 0, 1, 0])
    JumpToLabel(["情報"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 20, 0, 2, 0])
    JumpToLabel(["質問"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 20, 0, 3, 0])
    JumpToLabel(["要求"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 20, 0, 4, 0])
    JumpToLabel(["贈与"])
    Empty([])

  BranchEnd([])
  Label(["情報"])
  ControlVariables([13, 13, 0, 2, 1, 100])
  ConditionalBranch([1, 13, 0, 10, 2])
    ShowTextAttributes(["samuraielf_fc1", 0, 0, 2])
    ShowText(["\\n<Samurai Elf>The Elf Princess is someone who has mastered many martial arts. She is a veteran warrior who stands on par with Queens from various races."])
    ShowText([""])
    ShowText([""])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 20, 2])
    ShowTextAttributes(["samuraielf_fc1", 0, 0, 2])
    ShowText(["\\n<Samurai Elf>I'm actually very close to the Kunoichi Elf...\nThough I've never really spoken with her."])
    ShowText([""])
    ShowText([""])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 30, 2])
    ShowTextAttributes(["samuraielf_fc1", 0, 0, 2])
    ShowText(["\\n<Samurai Elf>In accordance with the oath from time immemorial... I must defeat any outsiders who threaten the land of Yamatai!"])
    ShowText([""])
    ShowText([""])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 40, 2])
    ShowTextAttributes(["samuraielf_fc1", 0, 0, 2])
    ShowText(["\\n<Samurai Elf>It is the duty of the Elf Village to protect Yamatai. For hundreds of years, this promise has not wavered."])
    ShowText([""])
    ShowText([""])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 50, 2])
    ShowTextAttributes(["samuraielf_fc1", 0, 0, 2])
    ShowText(["\\n<Samurai Elf>It is not easy to reach the Elf Village.\nThere is much less reason for us to invite outsiders."])
    ShowText([""])
    ShowText([""])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 60, 2])
    ShowTextAttributes(["samuraielf_fc1", 0, 0, 2])
    ShowText(["\\n<Samurai Elf>A samurai who has mastered the sword is called a Samurai Saint. However, there is also a samurai who wields a sword tainted with darkness..."])
    ShowText([""])
    ShowText([""])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 70, 2])
    ShowTextAttributes(["samuraielf_fc1", 1, 0, 2])
    ShowText(["\\n<Samurai Elf>Be at ease, for I will not take your life.\nYou will become my plaything."])
    ShowText([""])
    ShowText([""])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 80, 2])
    ShowTextAttributes(["samuraielf_fc1", 0, 0, 2])
    ShowText(["\\n<Samurai Elf>Many people have been going outside of the village recently. I've also seen many outsiders, is this a sign of changing times...?"])
    ShowText([""])
    ShowText([""])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 90, 2])
    ShowTextAttributes(["samuraielf_fc1", 1, 0, 2])
    ShowText(["\\n<Samurai Elf>Three Monster Lords are competing for supremacy in this world. My blade seethes from being on the verge of warring kingdoms."])
    ShowText([""])
    ShowText([""])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 100, 2])
    ShowTextAttributes(["samuraielf_fc1", 0, 0, 2])
    ShowText(["\\n<Samurai Elf>I guard this area on the life of the Elf Princess. Outsiders like you may not approach her!"])
    ShowText([""])
    ShowText([""])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  Label(["質問"])
  ControlVariables([13, 13, 0, 2, 1, 50])
  ConditionalBranch([1, 13, 0, 10, 2])
    ShowTextAttributes(["samuraielf_fc1", 0, 0, 2])
    ShowText(["\\n<Samurai Elf>I must not neglect taking care of my sword... Are you also taking proper care of your weapons?"])
    ShowText([""])
    ShowText([""])
    ShowChoices([["I am", "I'm not", "Weapons are decoration"], 0])
    When([0, "している"])
      ShowTextAttributes(["samuraielf_fc1", 0, 0, 2])
      ShowText(["\\n<Samurai Elf>If so, that's good."])
      ShowText([""])
      Script(["change_friend(5)"])
      Empty([])

    When([1, "していない"])
      ShowTextAttributes(["samuraielf_fc1", 0, 0, 2])
      ShowText(["\\n<Samurai Elf>That's not good...\nOn the battlefield, it could mean the difference between life and death."])
      ShowText([""])
      ShowText([""])
      Empty([])

    When([2, "武器は飾りだ"])
      ShowTextAttributes(["samuraielf_fc1", 2, 0, 2])
      ShowText(["\\n<Samurai Elf>What... No way, have you mastered the secrets of swordlessness?!"])
      ShowText([""])
      Script(["change_friend(10)"])
      Empty([])

    ChoicesEnd([])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 20, 2])
    ShowTextAttributes(["samuraielf_fc1", 0, 0, 2])
    ShowText(["\\n<Samurai Elf>I would like to ask you one thing...\nSamurai or kunoichi, which one is stronger?"])
    ShowText([""])
    ShowText([""])
    ShowChoices([["Samurai", "Kunoichi", "They're about the same"], 0])
    When([0, "侍"])
      ShowTextAttributes(["samuraielf_fc1", 0, 0, 2])
      ShowText(["\\n<Samurai Elf>All right."])
      ShowText([""])
      Script(["change_friend(10)"])
      Empty([])

    When([1, "くのいち"])
      ShowTextAttributes(["samuraielf_fc1", 2, 0, 2])
      ShowText(["\\n<Samurai Elf>Have you been misled by her camouflage...?\nHow insolent!"])
      ShowText([""])
      ShowText([""])
      Script(["change_friend(-5)"])
      Empty([])

    When([2, "同じくらい"])
      ShowTextAttributes(["samuraielf_fc1", 2, 0, 2])
      ShowText(["\\n<Samurai Elf>That kind of answer is the most annoying!"])
      ShowText([""])
      Script(["change_friend(-10)"])
      Empty([])

    ChoicesEnd([])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 30, 2])
    ShowTextAttributes(["samuraielf_fc1", 0, 0, 2])
    ShowText(["\\n<Samurai Elf>If your lord made the wrong decision...\nAs their vassal, what would you do?"])
    ShowText([""])
    ShowText([""])
    ShowChoices([["Obey them", "Admonish them", "Kill them"], 0])
    When([0, "従う"])
      ShowTextAttributes(["samuraielf_fc1", 0, 0, 2])
      ShowText(["\\n<Samurai Elf>You would obey even a bad decision...?\nYou do not question the righteousness of your master..."])
      ShowText([""])
      ShowText([""])
      Empty([])

    When([1, "諫める"])
      ShowTextAttributes(["samuraielf_fc1", 0, 0, 2])
      ShowText(["\\n<Samurai Elf>Hmm... That is also the responsibility of a vassal."])
      ShowText([""])
      Script(["change_friend(10)"])
      Empty([])

    When([2, "斬る"])
      ShowTextAttributes(["samuraielf_fc1", 0, 0, 2])
      ShowText(["\\n<Samurai Elf>To suddenly kill your lord...\nAt the very least you should have admonished them."])
      ShowText([""])
      ShowText([""])
      Empty([])

    ChoicesEnd([])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 40, 2])
    ShowTextAttributes(["samuraielf_fc1", 0, 0, 2])
    ShowText(["\\n<Samurai Elf>This era is just like Sengoku...\nDo you think now is the time samurai like us are needed?"])
    ShowText([""])
    ShowText([""])
    ShowChoices([["I think so", "I don't think so", "There is no war"], 0])
    When([0, "思う"])
      ShowTextAttributes(["samuraielf_fc1", 1, 0, 2])
      ShowText(["\\n<Samurai Elf>Our blades shine only in this age of war.\nCome, let us both dedicate ourselves!"])
      ShowText([""])
      ShowText([""])
      Script(["change_friend(10)"])
      Empty([])

    When([1, "思わない"])
      ShowTextAttributes(["samuraielf_fc1", 0, 0, 2])
      ShowText(["\\n<Samurai Elf>Hmph... But a time will come when we are needed.\nFor strong warriors like us!"])
      ShowText([""])
      ShowText([""])
      Empty([])

    When([2, "戦国じゃない"])
      ShowTextAttributes(["samuraielf_fc1", 2, 0, 2])
      ShowText(["\\n<Samurai Elf>What...?!\nThe battle for the Monster Lord's title has already ended?"])
      ShowText([""])
      ShowText([""])
      Empty([])

    ChoicesEnd([])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 50, 2])
    ShowTextAttributes(["samuraielf_fc1", 0, 0, 2])
    ShowText(["\\n<Samurai Elf>Many people dressed like outsiders have been appearing recently... Why on earth are they coming to this place?"])
    ShowText([""])
    ShowText([""])
    ShowChoices([["Adventure", "Battle", "Business"], 0])
    When([0, "冒険"])
      ShowTextAttributes(["samuraielf_fc1", 0, 0, 2])
      ShowText(["\\n<Samurai Elf>Indeed, the curiosity for the unknown is not a bad thing... so long as they do not meddle with the people of the land."])
      ShowText([""])
      ShowText([""])
      Script(["change_friend(10)"])
      Empty([])

    When([1, "戦い"])
      ShowTextAttributes(["samuraielf_fc1", 0, 0, 2])
      ShowText(["\\n<Samurai Elf>If you were expecting war, that is out of the question. This land is peaceful... for now."])
      ShowText([""])
      ShowText([""])
      Script(["change_friend(10)"])
      Empty([])

    When([2, "商売"])
      ShowTextAttributes(["samuraielf_fc1", 0, 0, 2])
      ShowText(["\\n<Samurai Elf>Certainly, merchants are a common sight as well.\nThey brag a lot, but we're grateful for the sweet things they bring."])
      ShowText([""])
      ShowText([""])
      Empty([])

    ChoicesEnd([])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  Label(["要求"])
  ControlVariables([13, 13, 0, 2, 1, 30])
  ConditionalBranch([1, 13, 0, 10, 2])
    ConditionalBranch([8, 361])
      ShowTextAttributes(["samuraielf_fc1", 0, 0, 2])
      ShowText(["\\n<Samurai Elf>I want something to eat.\nCould you give me a rice ball...?"])
      ShowText([""])
      ShowText([""])
      ControlVariables([24, 24, 0, 3, 0, 361, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Do you want to give a \\ii[361]? (Have:\\V[24])"])
      ShowChoices([["Yes", "No"], 2])
      When([0, "はい"])
        ShowTextAttributes(["samuraielf_fc1", 1, 0, 2])
        ShowText(["\\n<Samurai Elf>I see there are kind humans as well..."])
        ShowText([""])
        ChangeItems([361, 1, 0, 1])
        Script(["change_friend(20)"])
        ExitEventProcessing([])
        Empty([])

      When([1, "いいえ"])
        ShowTextAttributes(["samuraielf_fc1", 0, 0, 2])
        ShowText(["\\n<Samurai Elf>Oh, that's a shame..."])
        ShowText([""])
        ExitEventProcessing([])
        Empty([])

      ChoicesEnd([])
      Empty([])

    Else([])
      ControlVariables([13, 13, 0, 0, 20])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 20, 2])
    ConditionalBranch([8, 1])
      ShowTextAttributes(["samuraielf_fc1", 0, 0, 2])
      ShowText(["\\n<Samurai Elf>A samurai is always getting hurt.\nCould you spare some healing herbs...?"])
      ShowText([""])
      ShowText([""])
      ControlVariables([24, 24, 0, 3, 0, 1, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Do you want to give an \\ii[1]? (Have:\\V[24])"])
      ShowChoices([["Yes", "No"], 2])
      When([0, "はい"])
        ShowTextAttributes(["samuraielf_fc1", 1, 0, 2])
        ShowText(["\\n<Samurai Elf>I see there are kind humans as well..."])
        ShowText([""])
        ChangeItems([1, 1, 0, 1])
        Script(["change_friend(30)"])
        ExitEventProcessing([])
        Empty([])

      When([1, "いいえ"])
        ShowTextAttributes(["samuraielf_fc1", 0, 0, 2])
        ShowText(["\\n<Samurai Elf>Oh, that's a shame..."])
        ShowText([""])
        ExitEventProcessing([])
        Empty([])

      ChoicesEnd([])
      Empty([])

    Else([])
      ControlVariables([13, 13, 0, 0, 30])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 30, 2])
    ShowTextAttributes(["samuraielf_fc1", 0, 0, 2])
    ShowText(["\\n<Samurai Elf>The samurai glories in honorable poverty...but I really want some money."])
    ShowText([""])
    ConditionalBranch([7, 696, 0])
      ControlVariables([24, 24, 0, 3, 7, 2, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Do you want to give 696G? (Remaining:\\V[24])"])
      ShowChoices([["Yes", "No"], 2])
      When([0, "はい"])
        ShowTextAttributes(["samuraielf_fc1", 1, 0, 2])
        ShowText(["\\n<Samurai Elf>I see there are kind humans as well..."])
        ShowText([""])
        ChangeGold([1, 0, 696])
        Script(["change_friend(25)"])
        ExitEventProcessing([])
        Empty([])

      When([1, "いいえ"])
        ShowTextAttributes(["samuraielf_fc1", 0, 0, 2])
        ShowText(["\\n<Samurai Elf>Oh, that's a shame..."])
        ShowText([""])
        ExitEventProcessing([])
        Empty([])

      ChoicesEnd([])
      Empty([])

    Else([])
      ShowTextAttributes(["samuraielf_fc1", 0, 0, 2])
      ShowText(["\\n<Samurai Elf>It appears we both struggle with money."])
      ShowText([""])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  Label(["贈与"])
  ControlVariables([13, 13, 0, 2, 1, 30])
  ConditionalBranch([1, 25, 0, 1, 0])
    ControlVariables([13, 13, 0, 0, 30])
    ControlVariables([25, 25, 0, 0, 0])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 25, 0, 2, 0])
    ControlVariables([13, 13, 0, 2, 1, 20])
    ControlVariables([25, 25, 0, 0, 0])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 10, 2])
    ShowTextAttributes(["samuraielf_fc1", 0, 0, 2])
    ShowText(["\\n<Samurai Elf>Please accept this katana..."])
    ShowText([""])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeWeapons([243, 0, 0, 1, false])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Samurai Elf gave you a \\iw[243]!"])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 20, 2])
    ShowTextAttributes(["samuraielf_fc1", 0, 0, 2])
    ShowText(["\\n<Samurai Elf>I use this when I get lost. I will share it with you..."])
    ShowText([""])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([35, 0, 0, 1])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Samurai Elf gave you a \\ii[35]!"])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 30, 2])
    ShowTextAttributes(["samuraielf_fc1", 0, 0, 2])
    ShowText(["\\n<Samurai Elf>This should make up for your traveling expenses..."])
    ShowText([""])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeGold([0, 0, 1160])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Samurai Elf gave you 1160G!"])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  Empty([])
